Double Points
10 minutesDouble one of your players’ new positive points.
YOUR FIRST MATCH STARTS HERE
Draft two footballers for one match, or back one team each gameweek. Here’s everything you need to get started.
TWO PICKS. ONE MATCH.
Sign in, find an upcoming Premier League match and choose a free or Draft Coin lobby. Use Quick Join to browse waiting public lobbies, or choose a specific fixture and entry. Public and private drafts hold up to 10 players.
Check the entry cost before joining. For private games, share the invite code or link. The first player in the lobby is the host. In free drafts they can add clearly labelled bots and start as soon as there are two players, so you can play solo against bots or wait for friends. Coin drafts are for real players only. Bots use average Sportmonks ratings from the team’s last five Premier League matches; ties and missing ratings use a random pick. The house funds their entry fees and receives their prizes. Every draft needs at least one real player.
Pick two different footballers from the two teams. Each footballer can belong to only one drafter. You have two minutes per turn; if time runs out, the game picks an available player for you.
Everyone starts on 0. Your two players’ football actions earn or lose points. Tap a player for their breakdown, use your boosts, and select another drafter to see their picks and total.
The order reverses for round two. In a five-player lobby:
Round 1: 1 → 2 → 3 → 4 → 5
Round 2: 5 → 4 → 3 → 2 → 1
Yes, when a last-match XI guide is available. This shows the team’s last available Premier League starters, not a guaranteed prediction. Check any unavailable-player flags. If your pick is left out of the confirmed starting XI, you can replace them with an available, unpicked confirmed starter before kick-off.
A goal earns 25 points. Each successful pass earns 0.5 points; an unsuccessful pass loses 1. Other positive and negative actions also count. See the full scoring table →
Scores update as provider data arrives and may be corrected. Draft Coin prizes settle after full-time data checks, including a one-hour wait; incomplete data can delay settlement. Open your draft’s results page for the final standings and coin awards.
You can leave a waiting lobby and get your entry back. Once the draft has started, leaving the page does not refund your entry or remove your picks. Return through My drafts to carry on.
If the fixture is postponed, abandoned or cancelled, the draft is cancelled and entry coins are refunded. New drafts are closed for that fixture.
Each save earns 5 points, and saves inside the box earn a further +2. Starting goalkeepers earn +5 for a clean sheet at 25 minutes, +15 at half-time, +5 at 75 minutes and +10 at full-time: 35 in total. They must stay on the pitch through each milestone without their team conceding. Earned milestones stay after a later goal or substitution, subject to provider corrections. These replace the old goalkeeper clean-sheet bonus.
Your pick follows the player who replaces them. Keep the outgoing player’s earned points and add the substitute’s points from coming on. Remaining boost time follows the pick without restarting. If that substitute is replaced, the chain continues. The dugouts below the pitch show who went off, who came on and who is now yours. Combined pick totals are used for standings and prizes; dugout cards show individual points.
TIME YOUR MOVE
Use each boost once per match. Choose your target, check the effect and press Confirm. It starts when the server accepts it, using the recorded score at activation—not the player’s earlier points.
Double one of your players’ new positive points.
Stop an opponent’s chosen player earning new positive points.
Protect your player from new Freezes. Use it before a Freeze starts.
Both your players earn 50% extra positive points.
Negative points still count. Previously recorded points stay unchanged, and full-time bonuses aren’t boosted. Team Boost and Double Points can’t run on the same player at once, and a player is protected from another Freeze for 1 minute after one ends. Boost timers keep running during stoppages. Effects follow received match data, so they may not match the timing of a TV broadcast exactly.
ONE PICK. SURVIVE THE WEEK.
Open leagues hold up to 15 players. Private leagues use an invite code or link and have no player limit. Entry is paid once for the whole competition.
Choose an eligible Premier League team you haven’t already used. Picks lock one hour before the first match of the gameweek—not your chosen team’s kick-off.
A win keeps you alive. A draw or defeat knocks you out. Pick a different team next gameweek and keep going until one player remains.
The last survivor wins the whole Draft Coin pot. If multiple players survive to the end of the season, they split it evenly.
The game randomly selects an eligible unused team for you. Your pick stays private until the deadline; after that, everyone can see it. Previous picks remain visible. After you have used all 20 teams, your available teams reset.
Everyone who was still in at the start of that gameweek survives into the next one. Those picks still count as used teams.
Before the deadline, you can repick. After the deadline, you receive a random unused team whose match hasn’t started. If no eligible team remains, you go through that week. The affected original team stays available. Cancelled fixtures follow the same rule.
The league starts at its displayed gameweek deadline, with at least two entrants. If fewer than two have joined, entries are refunded. Entries lock at the deadline.
After a private league ends, the host can restart it for the next gameweek. Players must opt in and pay the entry again; used teams reset for the new competition. Season-end shared prizes are paid in full, rounded down to 0.01 coin; any leftover fraction is kept by Draft Day.
PLAY FOR BRAGGING RIGHTS
Each account gets a one-time gift of 75 Draft Coins, and the present in the top bar gives you free coins every day you log in: 2 on Day 1 rising to 12 on Day 7, up to 40 a week. Miss a day and the streak starts again from Day 1. You can also top up in the Draft Coin shop when it opens. Coins are virtual: they have no cash value and can never be withdrawn, sold or swapped, and there are no real-money prizes. Free-entry games are always available, and you can set a monthly spend limit or take a break from your account page.
In coin-entry games, every entrant pays into the pot. Match Draft entry options are 5, 10, 20, 50 or 100 coins. Open LMS entries are 5, 10, 25 or 50; private LMS hosts can set a custom amount.
Match Drafts split the pot 70% / 20% / 10%. Older two-player drafts use their original 70% / 30% split. Tied players share the awards for the places they occupy. LMS awards the whole pot to the last survivor.
Check your balance, coin activity, draft history and LMS record on your account page.
NEED A HAND?
Open My drafts for your active draft rooms and previous games. Use Last Man Standing for your leagues.
When signed in, use the “Report a problem” button at the bottom of a game or account page. Include the match or league name, what you expected, and what happened. Never include passwords or payment details.